For urban dwellers, the idea of three-dimensional Pac-Man, with malevolent ”ghosts” chasing you around corners and ganging up on you at intersections, will have special resonance. Pac- Mania, however, disappoints for two reasons. First, the 3-D conceit allows you to see only a relatively small portion of the maze at a time, making it hard to tell how many ”power pills” are left to be gobbled up or where your enemies are coming from. Second — and this is what really sabotages the game — the unresponsive control pad has Pac-Man slamming into walls at the exact moment he should be getting his little yellow heinie out of harm’s way. B-
Posted November 1 1991 — 12:00 AM EST
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