The first unicycle racing game is both maximalist and minimalist — maximalist because it was programmed with the same Silicon Graphics workstations that contributed those stunning 3-D effects to Donkey Kong Country, minimalist because its small, riderless wheels execute high-speed ips and loop-de-loops against abstract backgrounds. Uniracers has its unique charms, I suppose, and I’m sure some younger players will nd it absorbing, but the whole concept seems excessively twee — which, come to think of it, is my reaction whenever I see anyone riding a unicycle. B-
Posted January 27 1995 — 12:00 AM EST
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