When all that silicon juice gets fired up, the Sega Saturn comes close to duplicating the visual and audio razzle-dazzle of a $20,000 coin-operated machine. When you first enter the whimsical world of Clockwork Knight, you begin to see just how remarkably the Saturn’s extra power can enhance a videogame fantasy. As a toy knight roaming through the magical after-hours province of a child’s playroom, you’re transported to a bright and inviting realm. Unfortunately, the game itself quickly becomes stale and predictable: Jump over obstacles, move to the right, kill some bad guys, move to the right, etc. C
Posted June 9 1995 — 12:00 AM EDT
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