Why Doom is one of the 100 greatest videogames
Doom did for videogames what ”Toy Story” did for animated films: Both introduced 3-D technology that forever changed their respective media. Along with its predecessor Wolfenstein 3-D, Doom’s first-person perspective pushed games a step closer to virtual reality: Players weren’t just role-playing; they were the main character. Doom’s violent play may have stirred controversy, but it also marked the beginning of a horror-filled — and lucrative — genre.
CARRY A BIG STICK Legend has it the game takes its name from a scene in Martin Scorsese’s ”The Color of Money,” in which Tom Cruise boasts that he has ”doom” in his cue case. (PC, 1993)