Like a line of faceless soldiers on parade, military-combat games are tough to tell apart these days. ”FSW” has given the increasingly stale genre a fresh spin: Instead of assuming control of an individual soldier, you’re in the more passive role of a squad leader, moving two teams of infantrymen across urban settings full of ”tangoes” (soldier-speak for targets). And if the pacing seems deliberate – you give orders to fire but never actually shoot a gun yourself; squads spend a lot of time tiptoeing behind corners – the action is still very much in-your-face. Watching one of your GIs fall to a single bullet provides a harrowing exclamation point to ”FSW”’s immersive thrills.
Posted June 18 2004 — 12:00 AM EDT
- President Obama smacks down Trump for his Mean Tweet
- Ryan Adams is done covering albums after Taylor Swift's '1989'
- Watch the first two episodes of Hulu's 'Freakish'
- Hanson sang the national anthem the last time Cleveland made the World Series
- 'DWTS' used the 'Outlander' theme song — and it went over big
- Michael Gleason, 'Remington Steele' co-creator, dies at 78
- 'Agents of S.H.I.E.L.D.': Can the team work with Daisy and Ghost Rider?