Like a line of faceless soldiers on parade, military-combat games are tough to tell apart these days. ”FSW” has given the increasingly stale genre a fresh spin: Instead of assuming control of an individual soldier, you’re in the more passive role of a squad leader, moving two teams of infantrymen across urban settings full of ”tangoes” (soldier-speak for targets). And if the pacing seems deliberate – you give orders to fire but never actually shoot a gun yourself; squads spend a lot of time tiptoeing behind corners – the action is still very much in-your-face. Watching one of your GIs fall to a single bullet provides a harrowing exclamation point to ”FSW”’s immersive thrills.
Posted June 18 2004 — 12:00 AM EDT
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