GoldenEye 007: Shigeru Miyamoto suggestions about game's violence | EW.com

Gaming

GoldenEye 007 developer on Nintendo's initial reaction to game's violence, why a Rare-made sequel never happened

If your first thought while playing GoldenEye 007 back on the Nintendo 64 was that the game could have used a more upbeat, less bloody life-affirming ending to its missions, you 1) may have missed some of the point, and 2) you and Nintendo legend Shigeru Miyamoto have something in common.

Speaking at the GameCity festival in Nottingham, England, as reported by The Guardian, GoldenEye game director Martin Hollis spoke about some suggestions the Mario, Donkey Kong, and Zelda creator had for the development team at Rare while the James Bond game was in development. The developers received a fax from Miyamoto, according to Hollis, who said Miyamoto found the game had “too much close-up killing” and that “he felt the game was too tragic, with all the killing.”

“He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital,” Hollis said, which would have made James Bond the world’s nicest secret agent.

Hollis’ workaround, rather than introducing a hand-shaking minigame, was to include a credits sequence that insinuated all of the characters in the game were being portrayed by actors to give it more of an “artifice.”

“The sequence told people that this was not real killing,” Hollis said.

Despite that incongruent ideal, Hollis discussed how impressed he was with the respect Nintendo gives its players and creators, citing their discussions about a potential sequel for the game that Rare would develop based on the next James Bond film.

“We had a small chat, three or four of us on the team. It was like, ‘No,’” Hollis explained. “We sent the message back, ‘The answer is no. We don’t plan to make another Bond game from another Bond film’. And that was it.

“…Out of respect for the creator and the importance of the people who actually made the game, that was it,” he said.

For more on GoldenEye’s development, including the influence of Super Mario 64 on the game, read The Guardian’s full report. And for another GoldenEye nostalgia blast, watch Heroes Reborn’s Zachary Levi talk about his new NBC role while playing the Nintendo 64 classic.