Digital Review

Side Pocket

Insipid electronic lounge sounds are an integral component of Side Pocket (for Genesis), which presents American pool halls as a series of squeaky-clean (no beer stains on the felt here), nonconfrontational venues where your sole objective is to play pool — and not, say, impress your date with how many shots of tequila you can down in five minutes. Embodying this utilitarian approach is the game's hyper-realistic, overhead-angle table display — not as realistic, unfortunately, is its follow-the-dotted-line aiming system, which allows you to hit the cue ball in only about half a dozen places. An extensive trick-shot menu — apparently meant to compensate for this glaring limitation — is intriguing, but completely superfluous. B-

Originally posted Oct 30, 1992 Published in issue #142 Oct 30, 1992 Order article reprints

Add your comment

The rules: Keep it clean, and stay on the subject or we might delete your comment. If you see inappropriate language, e-mail us. An asterisk * indicates a required field.

500 characters remaining
Advertisement