Insipid electronic lounge sounds are an integral component of Side Pocket (for Genesis), which presents American pool halls as a series of squeaky-clean (no beer stains on the felt here), nonconfrontational venues where your sole objective is to play pool and not, say, impress your date with how many shots of tequila you can down in five minutes. Embodying this utilitarian approach is the game's hyper-realistic, overhead-angle table display not as realistic, unfortunately, is its follow-the-dotted-line aiming system, which allows you to hit the cue ball in only about half a dozen places. An extensive trick-shot menu apparently meant to compensate for this glaring limitation is intriguing, but completely superfluous. B-
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Posted Oct 30, 1992
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