
FRACTURE
(LucasArts; Xbox 360, PS3; Teen)
In the long history of games in which you-shoot-stuff-press-''reload''-and-shoot-stuff-some-more, there have been lots of significant advances: the two-weapon limit in Halo, the BFG in Doom, the snap-out-of-cover mechanics in Rainbow Six Vegas. Gamers can spot game changers when they see them.
Fracture, a new third-person shooter from LucasArts who've taken something of a drubbing over The Force Unleashed offers a new wrinkle: You can alter the terrain. Yes, at the touch of a shoulder button, you can make a hill. Or a basin. This feature, we can emphatically state, is not a game changer. While you think it'd be helpful to be able to create one's own cover while in the midst of a firefight, or create a sinkhole to slip under an enemy's wall it turns out that this ability is more confusing than helpful. Worse, it's not even any fun.
Set in a world where global warming has divided the United States into two separate land masses, Fracture finds you playing a soldier for the Atlantic Alliance (with the rather preposterously name of Jet Brody). Your task is to bring in the renegade general from the Republic of Pacifica, a man willing to genetically enhance his armed forces which, apparently, is illegal in this particular future. There's a lot of technobabble about how your super-trooper is able to affect the terrain, along with handy hints as to how best to utilize your new gadget.
The thing I could never get my head around was ''If someone can invent a weapon that allows you to do this to raw earth, why not have that same dude just invent a bigger, better gun? Or better armor?'' And while terrain is important from a battlefield-strategy perspective, shooters like this aren't about strategy they're about being able to blow away the multitudes of bad guys rolling across the field, hills and all. Sadly, this is an average shooter relying on a technological advantage that doesn't add much to the experience. Marc Bernardin
WHAT WE LIKE:
· The futuristic setting is topical and evocative
WHAT WE DON'T LIKE:
· The terrain-adjustment concept doesn't add anything to gameplay
· The weapon choices are confusing
· Gameplay is frenetic, and not in a good way C+
NEXT PAGE: De Blob and Wario Land: Shake It!





