So no one was really surprised when Romero missed his first delivery date in October 1997. But 1998 was no better, as the Daikatana team blew deadline after deadline, blaming technical setbacks and false starts with artwork. The more likely reason was that Romero was doing too many interviews and leaving the programming to a group who seemed to have been hired for the novel reason that they had played a lot of Quake and Doom. "People were just breaking because they were inexperienced," admits Romero. "They just hadn't made games before."

To make things worse, Ion Storm's top executives spent most of 1998 fragging each other in a kind of corporate death match. It ended last year when CEO and marketing wiz Mike Wilson was forced out, eventually taking a number of key staffers with him to build his own game-publishing company, Gathering of Developers. Ion started losing employees, with the worst incident coming in November 1998 when eight of the top designers and programmers on Daikatana resigned at a crucial time, wiping out most of the development team.

Romero now looks agitated when the exodus is mentioned. "This is not a 9-to-5 situation, a place where you put in your time and get out," he snaps. "A lot of people don't know what it takes to make a great game, and we got rid of those people. The people who remain are hardcore."

Hardcore or not, when the smoke cleared, Ion Storm was deeply in debt and morale was in the gutter. It didn't help that the Littleton, Colo., massacre came along to turn pundits and parents alike against violent videogames and their designers, nor that id Software was one of 25 entertainment companies cited in an ongoing lawsuit filed by parents of the victims in the December 1997 West Paducah, Ky., shooting. (On the advice of his lawyers, Romero declines to comment on the suit.) Worried about its investment, Eidos decided to act: This May, the company sent London-based publishing director John Kavanagh to Dallas to be more involved with the day-to-day business decisions. "I'll be honest," the new boss says. "If it weren't for the design talent here, we'd have shot Ion Storm like a redheaded stepchild."

While refusing to confirm it publicly, Eidos is expected by the gaming industry to take a majority stake in Ion Storm in exchange for wiping out the reported $30 million in debt that Romero and company have racked up in the last three years. Ex-CEO Mike Wilson puts Ion Storm's dilemma simply: "To stay independent, you have to deliver. If the publisher has to bail you out, you lose control."

That may be for the best. Now that Eidos holds the reins, Daikatana is sharing the spotlight with two other upcoming, highly anticipated Ion Storm releases: Anachronox, an epic space opera, and Deus Ex, an X-Files-style conspiracy game. Both were consistently at the top of editors' "best of show" lists following this year's Electronic Entertainment Expo in Los Angeles, and the buzz around them has been built quietly and steadily, in stark contrast to the flashy, contentious publicity generated for Daikatana.

"The inmates are no longer running the asylum, and that's probably a good thing," says Deus Ex designer Warren Spector, and even John Romero seems to agree. "Eidos sees us as having more potential than any of the studios they're working with," he says defiantly. "They are here to make sure we have the resources we need. So that we can straighten things out. So we can make great games."

Originally posted Oct 15, 1999 Published in issue #507 Oct 15, 1999 Order article reprints
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