Digital Review

9

Three intriguingly disparate celebrities — Cher, Christopher Reeve, and Jim Belushi — make their multimedia debuts on the best CD-ROM game I've played this year, the delightfully twisted 9. Despite the star power, however, this one didn't initially strike me as unique. It's a puzzle-pondering, mansion-exploring mystery in a sea of 7th Guest rip-offs and — quel retro! — it consists of a solitary disc, when similar titles bulge with at least three or four.

That 9 is such an unqualified success can be credited to the admirable restraint of its creators. Produced by Robert De Niro's Tribeca Interactive and partly inspired by Steve Tyler and Joe Perry of Aerosmith (who provide the voices of the crustaceanlike twins), 9 could easily have been cluttered with the sludgy live-action sequences that have doomed more ambitious big-budget CD-ROMs. Wisely, though, these high-powered folks stepped back and deferred to 9's real star: album illustrator Mark Ryden (Michael Jackson's Dangerous, Aerosmith's Pump), whose creepy-yet-mesmerizing set designs conjure up an animated cross between the disturbing styles of David Lynch and David Cronenberg.

Here's the scenario that greets you as you enter an abandoned hotel called the Last Resort: You are pestered by a gnome in a toy airplane, voiced by Belushi like a New York cabdriver on speed; solicit puzzle-solving advice from a New Age fortune-teller named Isadora, spoken by Cher in a ghostly monotone; and, occasionally, tune in to a ghostly narrative by departed proprietor Thurston Last, delivered by Reeve, whose halting, postaccident delivery is, sadly, all too well suited to the macabre material.

Load up this disc, though, and you'll spend most of the time gaping at the otherworldly props, which range from nightmarish (a puke green pillar with blinking eyes) to nostalgic (a creaky, old-fashioned steam boiler) to laugh-out-loud ridiculous (a pair of wisecracking tiki statues). Ryden's vision is so consistently original, in fact, that the so-called Dali Room is a letdown — once you've seen a pulsing embryo on a stick, it's hard to get jazzed by a simulacrum, however well rendered, of that old-timey surrealism.

Fortunately, 9's brains equal its strange beauty. Many of the puzzles have musical themes (playing the correct sequence on a pipe organ, arranging a row of chanting African masks) and are challenging without being impossibly difficult; you can often find the crucial clue simply by exploring. And the on-screen controls go way beyond the usual point and click: You can push and pull levers and fold back the canvases of paintings on the walls. All this amounts to a highly absorbing interactive experience. I'd like to give 9 a 10, but in keeping with this magazine's rating system, let's just mark it as an A.

Originally posted Oct 18, 1996 Published in issue #9 Apr 13, 1990 Order article reprints